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"Making a Smarter Game" Posted by AndyP on 08/07 at 19:43 in Basketball
A "Developer Insight" has been posted at 2ksports.com. The blog update describes a significant number of gameplay details about what to expect from NBA 2k11 - both in terms of offensive and defensive gameplay changes and additions.

Up until this year, plays in 2K basketball have been generic. There were a few team-specific ones, but for the most part, all teams would run the same stuff. For this year, we hired a 3rd party consultant to not only scout each and every NBA team (including classic teams for our Jordan Challenge), but to also implement and test the play data himself. It was a long and arduous process for him, but the work is a complete game changer. I’ll admit that even as a hardcore basketball gamer, I used to only call plays about 10-20% of the time in past games. Now, I pretty much call a play every trip down the floor.

NBA 2k11
Tags: NBA2011Preview
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Classic Teams Reborn ? Posted by AndyP on 08/05 at 05:25 in Football
"Madden Day" for Madden 11 is nearly here, and only a week away. No reviews have hit the web yet, and the reception of the demo has been a mixed bag, depending on who you talk to.

But that's not what I'm going talk about. Rather, I'd like to take the opportunity in this article to suggest a way that the Madden series can be made fresh again, going forward, particularly online.

I sincerely believe that one of the main things that hurts the longevity of a given Madden release is the fact that the game is limited to the 32 current NFL teams. Lets think about that for a moment. Of those 32 teams, people generally want to use the top 4 or 5 teams online. Lets face it, people want to give themselves the best chance to win and therefore they aren’t exactly going to line up to play as the Bears, Browns, 49ers, Rams, Bucs, Raiders, and countless other teams. In short, Madden has a “too few teams to use” option by comparison to its NCAA counterpart, who’s got over a hundred teams to pick from, with much more varied schemes and play styles. Meanwhile, on Madden, people generally want to use top-teams only, and as injuries happen throughout the real NFL season, even those top five teams at the beginning of the season have depleted rosters due to injury and a fall from grace (not mentioning any names ? - Ed). For example, who would want to roll with the Colts if Manning is out? (Answer: very few people) So as the season progresses towards its conclusion, and Madden roster updates roll out to reflect the injured, people find themselves using a dwindling number of teams for online play, often not even a team that they actually "want" to use. Many gamers, such as myself, get bored with the current 32, and either don’t play Madden much, or tinker around over on NCAA, or jump to another game entirely.

(Modern Warfare 2, anyone? Halo Reach?)

This difference will only become more glaring between the two EA football products as NCAA improves (as it did to a great degree this year) and Madden still only allows those same tired old 32 teams to be taken online.

I am of the opinion that EA should mine its deep Madden past to come up with an answer for this “Madden limited team boredom.” In short, it is time for Madden to re-introduce the classic teams of the past.

Yes, it has been done before. I even know when it started. It was fall of 1992 when Madden ‘93 dropped for 16 bit. It shipped with not only the current 30 teams (at that time), but it also included 8 legendary teams of the past. Those teams were 76 Oakland, 78 Pittsburgh, 84 San Fran, 85 Chicago, 82 Washington, 72 Miami, 77 Dallas, and 86 New York. I remember the game being a dorm-room hit at my college. After we got bored of using the top teams in head to head (then, it was Dallas, Buffalo, and San Fran), we would fire up some classic matchups of the all-time greats. We’d have the 76 Oakland squad tangle with 78 Pittsburgh, and the 85 Chicago team fight it out with 84 San Fran. We loved it!

Shortly after that, EA released a Blockbuster Video Only Rental Title called “Madden 93 Championship Edition”. It was a 16 bit cartridge that contained only classic teams. It included all the Super Bowl winners and losers up until that year. To this day, that game still holds the record as the “most stolen rental in Blockbuster Video history.” Many gamers would just keep the game rental and pay the fine (which was slightly above the price of a new Madden game, if I recall). However, the point is, the game was a cult hit, even though it was merely made for rental.

Starting around Madden ‘94, all the Super Bowl winners and losers from the past were included in each release of Madden, though, understandably, they players were only numbered and not named.

Since that time, classic teams in Madden had their ups and downs. They peaked with Madden 2002 on Playstation 2. That was the year when not only were the classic teams included, but also many classic stadiums, such as RFK, Three Rivers, Old Oakland Coliseum, and Cleveland Municipal... just to name a few. Unfortunately, EA never allowed gamers to take classic teams online, so the feature kind of rotted on the vine, and fell out of favor. EA did away with even having the un-named roster classic teams in Next Gen versions of Madden, a situation that still persists today.

However, I think the time for classic teams in Madden is now... or at least Madden 12. Quite frankly, in very short order, Madden often becomes a very dull title due to limited teams that can be used online. It is time for EA to realize that they should also promote the NFL’s past as well as its present. I understand the difficulty in signing countless athletes from the past individually. I’m merely suggesting they do the same thing that they do for the college football game. Let us name them, and, worst case, let us number them correctly if we must. Just make sure to let us save and share the file’s online, and make sure that we can SEE those names/numbers online . We will do the rest. Period-specific playbooks would be great too. (Oilers with the Run N’ Shoot anyone? Or how about the run’n shoot 91 Falcons with a certain legendary cornerback, kick returner #21?)

I know, for myself, I’m way more interested in taking the 93 Oilers, 85 Bears, 89 49ers, 78 Steelers, 76 Raiders, and countless other teams, against my buddy who would be picking his teams from a huge slate of current and historical teams, all with different playbooks from different eras..

..Instead of the same old tired matchups of the current Colts, Saints, etc.

...and LORD knows how many times we’ll see the Bengals online this year.

2K Sports is realizing a similar thing with their NBA 2K NBA franchise this year, and including classic NBA teams in the mix. NBA 2K11 will ship with legendary teams such as the 85 Celtics, 91 Pistons, 90 Lakers, 94 Knicks, and mid 90s Bulls, just to name a few. (Good thing too, because how sick will we all be of playing people who plan on using nothing but the HEAT all season long!??!) 2K is starting to come around to this “classic teams” idea, but will EA with Madden?

EA, please give us some variety with Madden. Trust me, us Madden players will have had our fill of seeing the current Bengals, Colts, Saints, and Patriots by the mid-way point of the real NFL season on Madden 11...if not sooner.

Time to shake things up EA. Give us way more teams to use than the current 32 going forward. EA, please give us the classic teams of the NFL to go along with the standard 32 current teams.

..and maybe even their old stadiums too. ;)

We need the variety.

Article by
Scott Hemphill

Want to play with a classic Browns team ?
Tags: Madden11Community
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Share your NCAA 11 eye candy Posted by AndyP on 07/30 at 17:48 in Football
One of the qualities of NCAA Football 11 is the photorealism of the pictures that you can capture. Share yours in this thread on our forums.

NCAA Football 11
Tags: NCAA11Community
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FIFA 11 details announced Posted by AndyP on 07/29 at 20:16 in Soccer
EA have released their complete list of features for FIFA 11.
IFA Soccer 11 reinvents player authenticity – on and off the ball – for every player and at every position on the pitch with Personality+, an all-new feature that sees individual abilities reflected in game, enabling clear differentiation for every player.

With Personality+ a player’s abilities on the pitch is mirrored authentically in game, creating individual personalities. Players will be distinguished from one another through a sophisticated database that evaluates and grades each player’s skill-set over 36 attributes and 57 traits, compiled by 1700 scouts around the world. Real Madrid’s Kaka will deliver crisp, creative passes, Barcelona’s Andres Iniesta will utilize tighter turns and close control to dribble through defenses, Manchester United’s Wayne Rooney will hold off defenders and strike shots from distance with pace, and top-flight defenders like Giorgio Chiellini of Juventus will anticipate, predict and react to offensive players to win back possession.

Goalkeepers have also been injected with Personality+. The real-life personality of the keeper, whether acrobatic or traditional, will dictate his style in game. Dive attributes will determine keepers with ability to reach for further shots while reflex attributes determine reaction times, enabling a keeper like Petr Cech of Chelsea FC to showcase world-class skills.

Building on the FIFA Soccer 10 gameplay that won 50 sports game of the year awards, FIFA Soccer 11 introduces new Pro Passing where pass accuracy is determined by a gamer’s ability on the control pad, and player skill, situation and urgency on the pitch. Plus, experience true freedom in man-to-man interactions with 360° Fight for Possession that transforms physical play from just lateral jostling to full 360° collisions.

A series of new customization tools will enable fans to transform FIFA Soccer 11 in new ways. Go online in Creation Center to create a player or team, share with friends and download into your console. Plus, assign customized chants for any team and play music tracks from your existing library within the game.

New features will be announced at Gamescom in Cologne.

Key Features

* Personality+ — A player’s performance on the pitch is mirrored authentically in game, creating clearly differentiated players with individual personalities. Personality+ at every position and for every player reinvents how players perform—on and off the ball.
* Personality+ Goalkeepers—The real-life personality of the Keeper, whether acrobatic or traditional, will dictate his style in the game. Dive attributes will determine the keepers with the ability to reach for further shots while Reflex attribute determine reaction times.
* Personality+ CPU AI— CPU controlled stars have a suite of skill moves to exploit, with star player attributes and specific behaviours attributed to particular players.
* Personality+ Celebrations—User Controlled Celebrations 2.0 enables you to perform your players’ trademark celebration & interact with teammates in real-time.
* Personality+ Player Models— Greater variety of bodies and models further distinguishes each player. Plus, new dribble run styles perfectly match players’ real-world abilities and style.
* Pro Passing System— A new passing system where pass accuracy is determined by a gamer’s ability on the control pad, and player skill, situation and urgency on the pitch. Poor decisions or over/under striking the ball will mean error-prone outcomes. New types of passes such as swerve passes will enable players to make a safer and more effective play.
* 360° Fight For Possession —True freedom in man-to-man interactions, transforming physical play from individual lateral jostling to full 360° collisions involving multiple players.
* Advanced Intelligence: REAL AI now controls CPU players enabling them to recognize and react to patterns of play more sophisticated than simple on-the-ball decisions. Plus, hundreds of skill moves have been recorded and assigned to thousands of players.
* Advanced Goalkeeper Awareness— Goalkeepers are now more aware of their surroundings and react more intelligently to each threat. Improvements include sprinting to cut off a loose ball, demonstrating urgency when scrambling back to the net, and the aptitude to skillfully identify and react to lob shots.
* Creation Centre: Go online to craft your own player and create the team of your dreams. Plus, manage your team’s formations and tactics right from the web. Create your player’s appearance, accessories and attributes and then create a team with a distinctive crest and kits. Share with friends and download into your console to play online, in Tournaments and in Kick-Off matches. Created players can also be used in the Arena, Career Mode and Lounge Mode.
* Career Mode: A new engine delivers an authentic experience that mimics the real-world game. Begin as a real player, created player or Virtual Pro and evolve into a player-manager and manager--or just begin at the top--and enjoy a 15-year career. Players now receive instant feedback and enjoy a vastly improved status system. Plus, authentic tournament structures, results and new calendar system, featuring simultaneous simulations, improve the speed and flow of games. Featuring new Team Management for simpler player comparison and Friends Leaderboard to compare stats and earnings.
* My Music & Audio— Assign customized chants for every team and league. Set your home club’s anthems and chants to play during player introductions, halftime, and after goals. Even hear your name echo in the stands of Old Trafford or San Siro with customized chants for your Virtual Pro. Plus, play music from your hard drive in game.
* FIFA Theatre — Save highlights from any match – including online – right to your hard drive to view, replay or upload to easportsfootball.com at any time.
* Complete Authenticity —Over 30 officially licensed leagues, 500 licensed teams and more than 15,000 players.

FIFA 11
Tags: FIFA11Press
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Manager Mode gets a new name! Posted by AndyP on 07/28 at 13:40 in Soccer
EA have announced a name change and new direction for their "Manager Mode" in FIFA 11 on Xbox 360 and PlayStation 3.

Having received lots of feedback about Manager Mode in FIFA 10 the development team have been hard at work to bring to life the experience that users requested. Based on this feedback and the many suggestions from fans across the world Manager Mode is now changing to become Career Mode and has been built from scratch for FIFA 11.

Play through a footballer's career as a player, player-manager and then a manager. A brand new transfer system brings the ups and downs of the transfer window to life while the new calendar system means it is easier to plan your career, manage your squad or experience the thrill of breaking your way into the first team.

FIFA 11 Career Mode
Tags: FIFA11Preview
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FIFA 11 to feature Wii "Street Mode" Posted by AndyP on 07/28 at 13:35
EA have announced a "Street Mode" for FIFA 11 on the Nintendo Wii.

Hit the Streets with players decked out in street wear. Each player boasts a distinctive style of play with unique abilities to match. Use the wall to jump past defenders or bank passes to teammates. Choose to play arcade style and you can build up and then activate your power meter to blast shots, ignite a speed burst or send shockwaves over your opponents.

FIFA 11 Street Mode
Tags: FIFA11Preview
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FIFA 11 PC next gen features announced Posted by AndyP on 07/22 at 16:38 in Soccer
EA recently announced that the next gen game engine would debut on the PC for FIFA 11. Today they went a step further announcing the feature list for the game.
Key Features

* Next Gen Football Engine: The physics-based, data-driven technology behind the EA SPORTS football engine has been optimized for PC. Experience true freedom on the pitch with individuality of player control and movement, sophisticated ball touches, and physical interaction between players.
* Next Gen Gameplay: The high quality gameplay, innovative game modes and stunning graphics that have made FIFA the highest rated sports game on the PS3 and Xbox 360 and winner of over 50 sports game of the year awards arrives on PC.
* Virtual Pro: Live out the fantasy of being a real life footballer by creating yourself in game with a 3D head using Game Face. Play as yourself across any mode. Grow your player attributes through 230 accomplishments and take your Virtual Pro online to become a global superstar.
* Customizable Set Pieces - Design and record your very own free kicks and corners for use on match day. Assign a specific run or movement to every outfield player on your team one at a time, and then combine them for the perfect set piece. Record, test and perfect them in the Practice Arena, then trigger in game.
* Practice Arena—Work on individual and team skills in a fully featured practice mode before stepping on the pitch. Select the number of attackers and defenders you want in play (eg 11v11, 5v5, or even 5v3), and practice in open play or from set pieces.
* 360° Dribbling—The market-leading true 360° dribbling system improves dribbling control from 8 directional to full 360° control. Players can now find spaces between defenders that previously were not possible.
* Skilled Dribbling—Next gen animation warping technology provides unprecedented control. Skilled players now have the ability to face a defender and use highly-responsive lateral dribbling to skip past him.
* Physical Play— New next gen collision sharing technology creates a varied, less predictable, and extended fight for possession between the dribbler and a defender.
* Player Urgency—Improved urgency AI logic, with over 50 next gen movement cycles, delivers more intelligent positioning and awareness so your players stay focused on the ball and move at a speed appropriate to the action.
* Attacking —Players analyze space more effectively, curve runs to create passing lanes and vary attacking options.
* Improved Defending Options — Defenders multi-task and play more intelligently by covering dangerous spaces left by out-of-position teammates. Better effort clearance logic, such as sliding to block crosses and overhead kick clearances, give defenders more tools to prevent goal-scoring opportunities.
* Goalkeeper Intelligence —Goalkeepers now have more urgency and better perception of where to intercept loose balls, resulting in a more responsive and powerful rushing system. New animation warping technology provides game-realistic goalkeeper positioning and momentum, resulting in more varied scoring opportunities.
* LAN Play — Host LAN parties and play friends online without being connected to EA servers.
* PC Tools — Innovations to improve the experience, including VOIP support and lobbies for match-making by skill and geographical location.
* Football World Integration—Go to easportsfootball.com to create your Game Face, search out rivals on global PC Leaderboards and create a PC-specific Friends Lists.
* Stunning Next Gen Graphics—High quality renders that bring every player on the pitch to life, plus 62 different stadiums.
* Complete Authenticity —Over 30 officially licensed leagues, 500 licensed teams and more than 15,000 players.


Product Specifications
Publisher: Electronic Arts Inc.
Developer: EA Canada
Street Date: Sept. 28 NA; Oct. 1 EU/Asia

Recommended Specs: CPU with Dual core processor (Core duo 2 or better). Intel Core2Duo @ 2.4Ghz on Windows XP / Windows Vista / Windows 7. 1 Gigabyte of RAM (2 GB required for Windows Vista / Windows 7). DirectX® 9.0c Compatible 3D accelerated 256 MB video card or equivalent (must support Shader Model 3.0 or above). ATI RADEON HD 3870. NVIDIA GEFORCE 8800 GT
Rating: E for Everyone, PEGI 3+

FIFA 11 PC
Tags: FIFA11Preview
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FIFA 11 release date confirmed Posted by AndyP on 07/08 at 13:09 in Soccer
FIFA 11 will be available on PS3 and Xbox 360 from October 1 in Europe and September 28 in the US. A brand new feature has been announced called "Creation Centre" - similar to that available for NCAA Football allowing you to create teams, players and edit tactics via the internet. A custom audio feature will also allow users to create crowd celebrations and play music straight from your hard drive.

"Having the ability to customize content in FIFA 11 to the degree where you are creating players and teams, choosing player attributes and managing team tactics effortlessly from the web opens up a world of possibilities of original content that fans will be able to create," said David Rutter, Producer of FIFA 11 on Xbox 360 and PS3. "Creation Centre will perfectly compliment the official league and team licenses that are the hallmark of the FIFA franchise."

Also new this year in FIFA 11 is Custom Audio, which enables fans to assign chants for every team and league in the game. Fans can set their home club's chants to play during player introductions, halftime, and after goals - even hearing their name echo in the stands of Old Trafford or San Siro with created chants for their Virtual Pro. Plus, fans now have the ability to play music from their hard drive in game.

FIFA 11 Creation Centre
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Lighting improvements for Madden 11 Posted by AndyP on 06/30 at 18:34 in Football
In this blog update, the EA Sports development team have posted details of the lighting improvements coming for Madden NFL 11.

One of the ways we pushed for increased broadcast integrity was in the lighting of our stadiums. Previously our night and dome stadiums were lit for maximum visibility of the crowd and thus were not consistent with typical broadcast camera exposures. In Madden 11 we attempted to better emulate how stadiums appear when the exposure is set for the action on the field. Using a variety of reference material, we attempted to closely approximate the patterns of light and shadow unique to the individual stadiums.

New lighting effects in Madden 11
Tags: Madden11Blog
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Madden 11 shows its "swagger" Posted by AndyP on 06/30 at 18:31 in Football
Never one to miss a marketing opportunity, EA recently revealed that a brand new rating has been added for each player in Madden NFL 11 - the "Old Spice Swagger" rating. As described by GameInformer and revealed in this video..

In a marketing/advertising partnership with men's deodorant Old Spice, Madden NFL 11 features a new Old Spice Swagger rating. While not as meaningful as the clutch of other attributes that define your player, it's no less realistic of a quality. The swagger rating determines who is more likely to break out into celebration after a big play. This prevents normally stoic offensive linemen, for example, from jumping around after a TD like they were Martin Gramatica. On the other hand, it also makes sure guys like Chad Ochocinco have an opportunity to show their latest moves.

It's all about "Swagger"
Tags: Madden11Video
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